Three of the world’s most popular VR headsets are now in the hands of some of the biggest names in the world, as FourFourtwo reports.
Three of those companies are LG, Razer and Jumia Technologies, all of which have signed on to produce and distribute headsets to VR makers.
These headsets will be the biggest and most expensive VR headsets on the market, according to FourFour.
Jumias CEO said they are also looking to partner with a number of VR hardware makers.
“They are looking for a good VR ecosystem to get a start,” he said.
“The ecosystem is coming from a variety of different companies, but LG is our biggest VR partner.”
FourFour sees a big opportunity for VR headset makers, as they want to create a platform that works with the VR market.
“There are plenty of great VR hardware out there, but the way to do it is to have a standard headset, a set of goggles that are designed to work with a VR headset.
That is what the VR ecosystem is all about.”
Razer, Jumial’s CEO, said they’re interested in VR because it’s a technology that has not been able to be scaled up to the masses.
“You need a consumer VR headset that has a lot of features, like the motion tracking, the sound and so on,” he explained.
“We see a big market opportunity in VR, and that’s why we’re building a VR platform.”
Razer will be working closely with Jumiat’s VR partners to deliver the most advanced VR experience possible.
Jums VP of marketing and product Jason Miller said he wants the headsets to work well with both HTC Vive and Oculus Rift.
“A headset like Razer’s, they’ll have to take into account how the user experiences a VR game and how they interact with the environment,” he added.
“That is a big challenge.”
For now, Razer is focusing on creating a standard, well-established VR headset and a VR ecosystem that makes VR “very accessible”.
Razer and its partners will continue to work closely with hardware manufacturers, but Jumiac’s goal is to build a platform of headsets that are optimized for VR.
“Jumiat has made VR a very big business, but we have to focus on the hardware first,” said Miller.
“If we’re going to be successful in the VR world, we need a platform, we’ve got to build something that works well for VR.”
A big goal is making VR “easier to use and less painful”.
Razer wants the VR headsets to be easier to use.
They’ll be able to track a user’s body position and motion, and use facial recognition and eye tracking to keep track of where the user is.
JUMIA will be able track their head position and the shape of the user’s face to help them find where to place their headset, and make sure that a user is not wearing glasses or other accessories.
“VR is a new technology, and the first thing we want to make sure is that we make it as easy as possible for users to use,” said JumIA’s CEO and co-founder.
“With the new hardware, we want VR to be much more accessible and to be less painful, which is why we are focused on creating the best VR experience that we can.”
Jumie is aiming to deliver a product that can work with the most popular headsets, and will deliver the best headset experience for consumers.
It’s not the first time VR has caught the eye of the gaming industry.
In 2014, the Rift hit the market and became a huge hit with gamers.
The VR headset was able to capture and display the real-time 3D world around a user, and provided users with a more immersive experience than any gaming headset before.
In 2017, the Oculus Rift was released, but it was not able to match the Rift’s virtual reality experience.
It was the first virtual reality headset to be launched in 2017.
The Oculus Rift, which was released in 2017, was the world first virtual virtual reality system to capture the world around users head, and to allow them to experience the world in VR.
Juma has a similar mission.
“I believe that VR is the future, and we are going to see VR technology become even more accessible to consumers and businesses in the years to come,” said Jason Miller.